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Navy Binoculars 3D Model

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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons17,066
  • Vertices17,742
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3ds Max
(.max)
124 MB

vray 2.5
Navy Binoculars_vray.zip
3ds Max
(.max)
124 MB

default_scanline
Navy Binoculars_standard_max.zip
FBX
(.fbx)
137 MB

Navy binoculars_fbx.zip
OBJ
(.obj)
131 MB

Navy binoculars_obj.zip
(.gltf)
80 MB

8527-gltf-extended.gltf.zip
(.gltf)
114 MB

8527-gltf-extended.glb
(.gltf)
3 MB

8527-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
3 MB

8527-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
95 MB

8527-max-extended.max.zip
(.usdz)
31 MB

8527-usdz-extended.usdz

Description

A high definition model of a navy binocular. The level of detail is suitable for the most extreme close-up renderings. The geometry is clean, built mostly on quads, with no N-gons, no coplanar faces, no coincident or isolated vertices. All parts of the model are 'smoothable' so you can add meshmooth/turbosmooth modifiers wherever you need, without having to further adjust the geometry. The textures size ranges from 1024x1024 to 8192x8192 pixels. The materials are optimized for V-Ray (diffuse, reflection, normal and bump maps included). The standard materials that are provided with the product are basic. The file has been exported to fbx and obj. If you need this product in a different format, please contact support for a free conversion. The model uses real world scale (1 unit = 1 cm). The poygons/vertices counts shown on the page is determined using Turbosquid's proprietary script, which does not count the instances. The overall polgon count that includes the instances (but without any meshmooth/turbosmooth modifiers applied) is as follows: polygons: 26475 vertices: 27708
Jul 11, 2020 date added
Jul 07, 2022 last update

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