Nissan Dome Zero 1978 Cyberpunk Concept 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons95,770
- Vertices100,950
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
- This model contains poles (more than 5 edges that converge to a single vertex.)
Features:
-- Originally built in Blender 2.8
-- Doors and headlights has a clean rig.
-- Recreated scene in C4D (Physical render) with all materials, include subdivision modifier and rig (door, headlights). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier.
-- 100% PBR version for other files formats, ready to direct drop into the scene
-- 100% UV unwarped, ready for Substance Painter.
-- Native .blend file with Cycles and Eevee materials. Include subdivision modifier and rig (door, headlights)
-- Super HQ textures which vary in resolution from 2000x2000 (devices) to 8000x8000 (car body). Created in Substance Painter.
-- Small 25% textures for realtime rendering included.
-- All textures and materials are included and assigned
-- Separate objects like doors, wheels and body. Total number of objects is 19 + empty parent. All objects are intelligently named.
-- Unit system is set to metric (millimeters). Real-world scale
-- Previews rendered in Blender 2.8 with Cycles.
Special notes:
-- Textures have two versions. For hi resolution, just replace textures folder.
Files:
Blender 2.8 EEVEE | Cycles Render 2.8
Cinema 4D r20 Advanced Render r20
Cinema 4D R18 Advanced Render
Cinema 4D R18 Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018 Arnold 5.3.1.1
3ds Max 2015 mental ray
3ds Max 2015 V-Ray 3.2
Maya 2017 Arnold 5.3.1.1
Maya 2015 mental ray
Maya 2015 V-Ray 3.2
OBJ
FBX
FBX Metallic v
FBX Specular v
glTF 2.0
Polycounts:
95770 faces
100950 verts
Sep 29, 2020
date added
Aug 28, 2021
last update
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