Nissan IMs 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons225,224
- Vertices228,318
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Nissan IMs concept unveiled, elevated sports sedan.
Presented at the 2019 North American International Auto Show in Detroit.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
FEATURES
-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size is: ~4900 mm length, ~1900 mm width, ~1500 mm height.
- Model is fully textured with all materials applied.
- All models parts grouped on a single layer, so it's easily to moving all model and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri, enviroments are not included.
-Easy to change carpaint color inside 3dsmax by using single default color map.
NOTES
-As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All texture paths are stripped from the model
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-Only default Pose included. Other poses shown are possible by rotating elements as pivots are placed properly.
-No post production on preview images.
-In order to render model from file as in preview images need to set lights and/or hdri.
-For some presentation renders used free HDRI map from noemotion
MATERIALS
1.1.Body_bottom
1.2. Body_base
1.3 Body_coating_reflection
1.4 Base_carpaint
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
2. Floor Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
3.1. Interior
3.2 Rearview_mirror_glass
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
4.1. Labels
4.2. Labels_letters_front_and_back
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
5. Seats Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
6. Wheels Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
7.1. Light_emiters
7.2. Light_emiter_front_main_and_rear
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular, emissive) , All - .png.
8.1. Glasses_headlights
8.2 Glasses_roof_and_windows
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
9. UI_panels Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular, emissive) , All - .png.
Dec 22, 2019
date added
Nov 11, 2021
last update
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