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Oil Drum 200L 3D Model

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Frezzy

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons1,380
  • Vertices1,398
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)

Oil Drum - 3DS.rar
Cinema 4D
(.c4d)

default_scanline R12
Oil Drum - C4D.rar
FBX
(.fbx)

Oil Drum - FBX.rar
Lightwave
(.lwo)

default_scanline 11
Oil Drum - Lightwave.rar
Maya
(.ma)

maya_software 2012
Oil Drum - Maya.rar
OBJ
(.obj)

Oil Drum - OBJ.rar
3ds Max
(.max)

default_scanline 2012
Oil Drum - Standard.rar
3ds Max
(.max)
9 MB

vray 2.0
Oil Drum - Vray Light.rar
3ds Max
(.max)

vray 2.0
Oil Drum - Vray.rar
(.gltf)
1 MB

5891-gltf-extended.gltf.zip
(.gltf)
1 MB

5891-gltf-extended.glb
(.gltf)
1 MB

5891-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

5891-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
1 MB

5891-max-extended.max.zip
(.usdz)
7 MB

5891-usdz-extended.usdz

Description

Oil Drum 200L ----------------------------- The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing. ----------------------------- File Formats: + 3ds Max 2012 + Vray 2.0 full setup lighting, camera + 3ds Max 2012 standard + Cinema 4D R12 standard ( materials and textures was setup ) + Maya 2012 standard ( materials and textures was setup ) + Lightwave 11 ( materials and textures was setup ) + FBX 2012 + OBJ 2012 + 3DS 2012 ----------------------------- Geometry: + No isolated vertices + No coincident vertices + No coincident/coplanar faces + Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision ) + Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.) + Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... ) + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. ) + Textures and Materials ( No texture paths referenced by the model. All texture paths must be stripped from the model. ) ----------------------------- About Frezzy Team: + We are making all electronics 3d model ( latest and oldest ). Our collection is biggest in the world. It is place where you can find anything about technology for your project ( earlier and faster than others ) + Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality. + Searching models you need by typing: frezzy + brand ( or frezzy + name the models ).
Jul 16, 2020 date added
Mar 09, 2022 last update

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