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PBR FN FAL Rifle War 3D Model

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TimberTinker

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons10,628
  • Vertices9,937
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files


MIXED_MAPS_REFERENCE(NOT USE).png

ROUGHNESS_REFERENCE(NOT USE).png

METALLIC_REFERENCE(NOT USE).png

MIXED_MAPS_REFERENCE(NOT USE).png

ROUGHNESS_REFERENCE(NOT USE).png

METALLIC_REFERENCE(NOT USE).png

AO_REFERENCE(NOT USE).png

BSE_CLOR_REFERENCE(NOT USE).png

Description

Created to be used in modern engines with support of Physically Based Rendering (PBR) Detailed Lowpoly model, ready for today's Game Engines, Real Time Graphics and Virtual Reality Parts named to easy use, and the model optimized to animation High quality 2K .png textures Clean topology only quads/tris and no ngons Model scaled to approximate real world size No special plug-ins needed to use this product Animations, bones, rig and VFX are NOT included Please note that Ma., fbx., obj., files contains only clear mesh model without textures. Textures is stored in a separate folders and have to be manually applied. ---Model Specifications--- Pivot in center Rotation = 0 / Scale 1.0 (Centimeters) Up Axis Y+ All Objects included and linked Materials are: inner_eject <<< INNER_EJECT frontal_barrel <<< FRONTAL_BARREL back_side <<< BACK_SIDE cartridge_handler <<< CARTRIDGE_HANDLER body <<< BODY sighter <<< BACK_SIGTHER bolts <<< BOLTS movable_things <<< MOVABLE_THINGS middle_part <<< MIDDLE_PART _762full <<< _762COMPLETE _762bullet <<<_BULLET (optional use) _762shell <<<_SHELL (optional use) (12 Meshes in Total) --- Mesh Information --- ---Verticies in L1A1_Rifle file : 10628 ---Tris in L1A1_Rifle file : 19557 ---Verticies in L1A1_Rifle_only file : 10316 ---Tris in L1A1_Rifle file_only : 18955 Is provided an alternate model with separated parts for animation purposes ---Texture Information--- Nine texture set's in L1A1_Rifle_only file Others two more texture set's are optional, for the bullet and the empty bullet shell All textures are in 2K Resolution, in .png files (Can be reduced to fit your needs) ---Textures are Divided on Normal PBR and UE4 Packed (Red << Occlusion ) (Blue << Metallic) (Green << Roughness)--- ---Normal PBR set: BaseColor Metallic Roughness Normal Map Ambient Occlusion ---UE4 PBR Packed set: BaseColor OcclusionRoughnessMetallic Normal Map ---File formats available: .MA (native) .OBJ (with triangulated model) .FBX ((with triangulated model)) Most of preview images rendered in Substance Painter Viwer ( not Iray render ) Two preview images are inside UE4 Engine
Apr 07, 2020 date added
Oct 23, 2020 last update

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