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Plague doctor 3D Model

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90
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
Astra Borealis

Specifications

  • Geometrysubdivision
  • Polygons79,034
  • Vertices79,847
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

71 MB

baked_textures.rar
354 MB

textures.rar
Blender
(.blend)
65 MB

cycles
BLEND_plague_doctor_highpoly.rar
Collada
(.dae)
3 MB

DAE_plague_doctor_highpoly_NO_modifiers.rar
FBX
(.fbx)
40 MB

FBX_Plague_doctor.rar
(.gltf)
381 MB

GLB_plague_doctor.rar
OBJ
(.obj)
24 MB

OBJ_plague_doctor.rar

Description

Highly detailed plague doctor model. Contains leather mask, hat, canvas cape, cotton cloak, leather two-sided apron, leather gloves and high boots. Also has the belt with the bag and wooden cane with the brass metal knob. All parts of the clothes are completely modeled so you can delete the hat, or cape, or apron. Its shown in the renders. Real world scale. The clothes perfectly fit the Marvelous designer avatar (about 190 cm. height, male). The character is NOT included. Only outfit. Blend file contains non-applied modifiers (Subdiv levels 1 and 2 and Solidify). Another formats have all applied modifiers and without. Polycount without modifiers - 79847 verts (all clothes). With modifiers - 635278 verts. Wireframe screenshots are without Subdiv. The model topology consists mainly of edge loops to easily reduce the number of polygons. Blend file has 3 collections - head (mask, mask glass, hat, cape, mask holder with its buckle), body (cloak, apron, gloves, bel and the buckle) and accessories (belt bag, cane and boots). Each collection has own UV and textures set. For example, plague_doctor_accessories_BaseColor, plague_doctor_body_BaseColor and plague_doctor_head_BaseColor. All Uvs are non-overlapping. PBR textures 4096*4096 TGA for both Metal-Roughness and Spec-Gloss workflows: Base color, Diffuse, Gloss, Specular, Roughness, Metalness, Normal directX, Normal OpenGL, Height. The mask's glass opacity is in the alpha channel of the Base color. Also there is a separate Opacity map additionally. There are also additional maps for custom texturing: Normal, ao, curvature. These maps are baked from hipoly mesh and very useful in Substance painter or another software. Hope You like It!
Sep 17, 2020 date added
Jun 02, 2022 last update

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