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Porsche 911 GT3 2004 3D Model

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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons418,000
  • Vertices455,000
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
19 MB

Porsche 911 GT3 2004Rhino.obj.zip
OBJ
(.obj)
19 MB

Porsche 911 GT3 2004Maya.obj.zip
OBJ
(.obj)
12 MB

Porsche 911 GT3 2004C4D.obj.zip
OBJ
(.obj)
19 MB

Porsche 911 GT3 2004Blender.obj.zip
3ds Max
(.max)
20 MB

vray 2.0
Porsche 911 GT3 2004.max.zip
FBX
(.fbx)
24 MB

Porsche 911 GT3 2004.FBX.zip
AutoCAD
(.dwg)
25 MB

Porsche 911 GT3 2004.DWG.zip
AutoCAD
22 MB

Textures.zip
AutoCAD

DotLeather.jpg

Description

Great quality very realistic hipoly 3d model of Porsche 911 GT3 2004 with textures and with mid-detailed interior. Turbosmooth modifier can be used on any car object if you need to get higher polycount. The model presented in a large variety of different formats optimized for different applications (OBJs formats are Maya/Rhino/Cinema4D/Lightwave3D/Blender-optimized) and matches almost all applications. Geometry contains only quad-polygons. Every geometry part is grouped according to it's materials. Geometry of a certain material has a color corresponding to this material so it is easier to select objects and groups. All of the lights are made with detailed geometry, not only with textures. All render settings and HDR are included inside the 3ds max file. Easy To change colors for materials. The summary polycount includes polycount of wheels. Approximate 4-wheel polycount in all models is 75 000 - 100 000 All car gauges are presented with no geometry, but with texture only. All materials are in the slate material editor. All car materials are included even if they are not used in this particular car. The scene contains 2 (or sometimes more) default carpaint materials.
Feb 18, 2020 date added
Oct 15, 2021 last update

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