Procedurally Adjustable Fence Section 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons1,119
- Vertices1,132
- TexturesNo
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
A fence section with procedurally controllable grid and a concrete universal four-holes base, that allows combining up to four sections in a single joint.
Specifications:
Topology: quads only, fully subdividable.
Units: metric.
Dimensions:
Total section height (with base): 2.55 m;
Section width (stands center-to-center): 3 m;
Base height: 20 cm;
Base bottom size: 28 x 28 cm;
Base top size: 20 x 20 cm;
Base holes: four, 5 cm diameter (equal to fence stands'), 10 cm deep;
Base holes center-to-center distance: 10 cm.
Materials: all procedural PBR, based on Principled shader, thus widely compatible with modern PBR renderers, no texture files (raster images) used.
The ability to customize the section's grid is done procedurally via its material parameters (see additional animations, and the very last picture in product imagery for controls), no need for geometry modification.
All objects of the model are properly parented to each other and grouped into single Collection.
UV maps unwrapped.
HDRi environment map (Blue Grotto, public domain) packed in .blend for more realistic reflections, as well as put into supporting items separately.
All imagery is done via Cycles / Filmic, no post-processing.
Nov 14, 2019
date added
May 02, 2022
last update
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