Race Track Pit Lane Garage 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons15,262
- Vertices16,848
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Low-poly game-ready 3D model of Race Track Pit Lane Garage / Pit Stop building, which is next to Pit Wall usually. It is suitable for creating a pit lane for Formula 1 or other circuit racing games/visualizations like Formula 2, WEC, Le Mans, etc.
The model includes:
- Walls, floor and ceiling of the garage and second floor;
- A tileable piece of pit lane road;
- Cabinets/racks for tools in the garage;
- Pneumatic wrenches and hoses;
- Racks with nose cones and front wings (Used in open wheels racing series);
- Rolling garage doors;
- Banners inside and outside of the garage;
- Fluorescent ceiling lights;
- Metal trusses for mounting different equipment;
- Glass windows on the second floor;
- Two racing helmets.
Racing cars are not included.
Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games, VR and AR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Ideal for tiling, you can combine garages into a single long pit lane without a single joint or seam;
- Very low polycount;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 40 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines like Unity or Unreal!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Polygons count: 15,262 (no n-gons)
- Vertices count: 16,848
- Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
Sep 29, 2020
date added
Jan 25, 2024
last update
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