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Retro Push Car 3D Model

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Retro Push Car royalty-free 3d model - Preview no. 1
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Retro Push Car royalty-free 3d model - Preview no. 1
Retro Push Car royalty-free 3d model - Preview no. 2
Retro Push Car royalty-free 3d model - Preview no. 3
Retro Push Car royalty-free 3d model - Preview no. 4
Retro Push Car royalty-free 3d model - Preview no. 5
Retro Push Car royalty-free 3d model - Preview no. 6
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
603 visits
dimosbarbos

Specifications

  • Geometrypolygonal_ngons used
  • Polygons671,908
  • Vertices336,543
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3ds Max
(.max)
10 MB

mentalray
Retro Push Car - Mentalray.zip
3ds Max
(.max)
10 MB

vray
Retro Push Car - VRay.zip
3DS
(.3ds)
7 MB

Retro Push Car.3ds.zip
Cinema 4D
(.c4d)
9 MB

default_scanline
Retro Push Car.c4d.zip
FBX
(.fbx)
13 MB

Retro Push Car.fbx.zip
OBJ
(.obj)
11 MB

Retro Push Car.obj.zip

Description

Retro Push Car. High resolution and realistic detailed model. Detailed enough for close-up renders. The model is realized in 3ds Max 2012 and saved to 2010. ---------------------------------------------------------------------------- Optimized for V-Ray (by request). Optimized for Mentalray. -------------------------------------------------------------------- All objects and materials in a scene names are appropriated. ------------------------------------------------------------------------ Mapping: The soft top and seats are unwrapped. The wood panel has a box mapping. Other elements do not have any unwrap. ------------------------------------------------------------------------- Files do not contain extraneous or hidden objects. The model is completely ready for use in visualization. ----------------------------- *FBX, *OBJ, 3DS formats has a very basic materials and only contain the diffuse map and direct rendering of this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats.
Sep 14, 2018 date added
Feb 04, 2022 last update

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