Rigged Cartoon Girl Head A 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons213,144
- Vertices223,039
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
....::: GENERAL INFORMATION :::....
This is a rigged 3d model of a cartoon girls head with a simulatable hair system and several skin, eye and hair color options.
This product includes
1. One 3ds Max version setup for V-Ray rendering
2. One 29 page product manual that contains
- information on all the elements of the product (meshes, splines, modifier etc) and the relationships between them.
- Information on how to connect this rigged head to a Max rigging system(CAT,Biped or Max Bones)
- V-Ray rendering instructions and tips
- Information on the elements of the hair system and how to make edits to them
- Information on how to animate, simulate and render hair system
3. One texture zip file containing all 26 lossless .tiff textures in their highest resolution.
4. One scripts folder containing max scripts for making global changes to certain dynamics parameters of all character's hair modifiers at once. This folder also contains scripts for changing the characters hair color.
Character is ~134cm tall (4 feet 3 inches)
....::: FACIAL RIG AND CONTROLS :::....
Character is rigged with 78 Face Morphs, 10 Teeth Morphs, 2 tongue morphs and 2 pupil morph and 5 tongue bones(max bones) all controlled by two GUI's (Graphical User Interfaces).
The right GUI provides popular facial expressions and phonemes controlled by dials,
and the left GUI provides a very intuitive interface for refining the brow, pupil, eyelids ,cheek,nose, lips,jaw and tongue (the left GUI can also be used to create expressions from scratch).
....::: HAIR :::....
The hair was created with the max hair and fur system and styled with splines.
**No additional plugins are needed to render hair. It's simply max's out of the box hair and fur modifier.
....::: TEXTURES :::....
The product has a total of 26 .tiff textures in resolutions ranging from 1024x1024 to 4096 x 4096. Only 14 of those textures are needed to render the product. The additional textures are the different skin and eye color options.
....::: GEOMETRY LIST :::....
Head -> 1,842 polys 1,892 verts
Eye outer left -> 56 polys 58 verts
Eye outer Right -> 56 polys 58 verts
Eyeball left -> 380 polys 400 verts
Eyeball Right -> 380 polys 400 verts
Eye pupil left -> 12 polys 17 verts
Eye pupil right -> 12 polys 17 verts
Eyelash top right (Realistic -> 403 polys 496 verts) (Stylized -> 188 polys 115 verts)
Eyelash topleft (Realistic -> 403 polys 496 verts) (Stylized -> 188 polys 115 verts)
Eyelash bottom right (Realistic -> 325 polys 400 verts) (Stylized -> 20 polys 32 verts)
Eyelash bottom left (Realistic -> 325 polys 400 verts) (Stylized -> 20 polys 32 verts)
Teeth and gums top -> 878 polys 904 verts
Teeth and gums bottom -> 680 polys 704 verts
Tongue Expressions -> 402 polys 420 verts
Tongue Skinned -> 402 polys 420 verts
Hair growth mesh -> 339 polys 376 verts
Hair collision mesh -> 1,842 polys 1,892 verts
all meshes but the morph targets and the hair collision mesh have a turbosmooth modifier applied to them.
Total polycount of scene
--Turbosmooth OFF--
Character = 8,952 polys, 9,339 vertices
+
Morph Targets = 203,338 polys, 212,750 vertices
---------------------------
Total = 213,144 polys, 233,039 vertices
--Turbosmooth ON--
Character: = 54,916 polys,29,431 vertices
+
Morph Targets = 203,338 polys, 212,750 vertices
--------------
Total = 259,108 polys, 243,131 vertices
Aug 05, 2020
date added
Feb 08, 2022
last update
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