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Roman Citizen 3D Model

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Roman Citizen royalty-free 3d model - Preview no. 1
Roman Citizen royalty-free 3d model - Preview no. 2
Roman Citizen royalty-free 3d model - Preview no. 3
Roman Citizen royalty-free 3d model - Preview no. 4
Roman Citizen royalty-free 3d model - Preview no. 5
Roman Citizen royalty-free 3d model - Preview no. 6
Roman Citizen royalty-free 3d model - Preview no. 7
Roman Citizen royalty-free 3d model - Preview no. 1
Roman Citizen royalty-free 3d model - Preview no. 2
Roman Citizen royalty-free 3d model - Preview no. 3
Roman Citizen royalty-free 3d model - Preview no. 4
Roman Citizen royalty-free 3d model - Preview no. 5
Roman Citizen royalty-free 3d model - Preview no. 6
Roman Citizen royalty-free 3d model - Preview no. 7
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Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
48 visits
Amazing Models

Specifications

  • Geometrypolygonal
  • Polygons19,672
  • Vertices19,417
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3DS
(.3ds)

tunic.3DS
FBX
(.fbx)
4 MB

tunic.FBX
3ds Max
(.max)
30 MB

mentalray
tunic.max
OBJ
(.obj)
4 MB

tunic.obj
OBJ
62 MB

textures.rar

Description

=ROMAN CITIZEN TUNIC (CHARACTER INCLUDED)= ----------------------------------------------------------------------------------- TUNIC = 3994 POLIES CHARACTER = 15,678 POLIES ----------------------------------------------------------------------------------- TOTAL: 19,672 POLIES ----------------------------------------------------------------------------------- This is a historically accurate representation of a Roman tunic. Tunic was worn by romans of all classes, only difference would have been the material and colour. It is highly detailed and beautifully textured with 2048 pixel HD PBR textures with maps for albedo, metallic, roughness, normal etc. It is optimized for use in unity, unreal, or any other game engine and should also render well in any 3D rendering suite such as max, maya, blender, or cinema 4D. It is fully rigged and ready to animate, completely game-ready and to scale and will automatically characterize in motionbuilder or unity as it uses industry standard bone naming conventions.
Oct 05, 2019 date added
Mar 30, 2023 last update

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