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Sallet Helmet 3D Model

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Gerzi 3D ART

Specifications

  • Geometrypolygonal_quads only
  • Polygons18,210
  • Vertices19,387
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
182 MB

arnold 4.2.2.20
Sallet_Helmet_Max2019_Arnold.zip
FBX
(.fbx)
181 MB

Sallet_Helmet_Max2019_FBX.zip
3ds Max
(.max)
182 MB

vray 4.0.5.31
Sallet_Helmet_Max2019_Vray.zip

Description

SALLET HELMET

Revised: August 2021

Realistic looking model of a medieval Sallet with leather Liner from the 15th century.

|| USAGE ||

The Model is suitable for use in visualization, broadcast, high-res film close-up, advertising, etc.

This model is suitable for games, cartoons, mods or any real time applications

The asset is detailed enough to allow close up shots.

|| GENERAL ||

The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.

Model is built to real-world scale. 1 unit equals 1cm

Scene objects are organized by layers / groups / selection sets

Lights and cameras are included in the 3ds max 2019 VRay and in the 3ds max 2019 Arnold version but not in the fbx file.

NOTE: The bust model contains poles (more than 5 edges that converge to a single vertex.

|| SPECS ||

This model contains 3 separate objects and a backplane

This model contains 18210 polygons (Quads)

Polycount:                  

Male Bust : 13192

Sallet: 2547

Sallet Visor: 1149

Liner: 1214

Background: 108

|| TEXTURES & SHADERS||

3ds Max 2019 Arnold -> Physical Material (Metallic / Roughness)

3ds Max 2019 Vray -> VRayMtl (Metallic / Roughness)

      

The model contains 24 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).

PNG format 4096 x 4096 pixel resolution. 

Included Map Types:

       * Ambient Occlusion

       * BaseColor

       * Diffuse

       * Glossiness

       * Metallic

       * Normal

       * Roughness

       * Specular

All textures are handpainted.

|| PRESENTATION IMAGES ||

Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay.

A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.

Nov 30, 2019 date added
Aug 03, 2021 last update

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