Saucepan pot set 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons29,358
- Vertices29,690
- TexturesNo
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnone
Description
MODEL DESCRIPTION
This is a saucepan / pot set.
This model is designed by Syrak Models and is totally original.
This model is detailed and would add detail and value to any kitchen scene. The Pots and lids are all separate objects and can be placed in any position to suit the scene.
ANIMATION
This product is not rigged.
TEXTURES / MATERIALS
The glass, metals and plastics are only materials which you will have to apply in your own software.
The materials will have to be applied manually.
MESH
The model is set to real world scale.
The origins of pots are at the bases, the origins of the lids are placed at the base of the pot when lid is on.
The model is twelve (12) objects / meshes
1. 14cm pot. 2634 polys 2702 verts
2. 14cm lid. 1530 polys 1536 verts
3. 20cm pot. 2634 polys 2702 verts
4. 20cm lid. 1530 polys 1536 verts
5. 25cm pot. 2618 polys 2686 verts
6. 25cm steamer. 6204 polys 6038 verts
7. 25cm lid. 1530 polys 1536 verts
8. 34cm two handle pot. 2484 polys 2570 verts
9. 34cm lid. 1530 polys 1536 verts
10. 40cm wok. 2996 poly 3106 verts
11. 40cm frying pan. 2138 polys 2206 verts
12. 40cm lid. 1530 polys 1536 verts
The holes in the lids have been modelled for the steamer holes but NOT for the rivets in the handles of the lids.
Holes have NOT been modelled in the saucepan base for the rivets.
Inside the handles have not been modelled.
I have done this to avoid unnecessary geometry.
Holes in the steamer body have been modelled.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low/ medium poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
RENDERED
Model is rendered in Cycles / Blender internal.
Oct 17, 2019
date added
Feb 01, 2022
last update
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