Saygus V2 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons17,083
- Vertices18,418
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
3D model of the Saygus V2 with studio.
Based on subdivision geometry (TurboSmooth).The Signature Image was rendered at frame 0 with a subdivision level 3.
In order to put the phone in place starting position move slider to the first frame of animation.
Phones are linked to helper points. You can unlink them if it is necessary.
Clean topology, real world scale, all objects are properly named, model centered at origin in first frame.
Original file format is 3ds Max 2012. Rendered with V-Ray 2.10.01
1. Saygus V2_MAX.zip contains max file with V-Ray materials and textures.
Saygus V2.max - phones with studio used for rendering, V-Ray renderer and V-Ray materials setup.
Phone subdivision level 0: 17083 polys / 18418 verts;
Phone subdivision level 1: 136490 polys / 71061 verts;
Phone subdivision level 2: 545948 polys / 278675 verts;
2. Saygus V2_FBX.zip, Saygus V2_OBJ.zip, contains geometry with texture coords.
Textures are included in all packages.
Special notes:
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format;
.obj format was exported from 3ds Max. The geometry for .obj format is set to quads;
- .max files can be loaded in 3ds Max 2012 or higher. In order to use V-Ray 2.10.01 rendering setups and materials.
Dec 19, 2019
date added
Sep 29, 2021
last update
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