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SciFi Robot 01 - Military Robot 3D Model

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SciFi Robot 01 - Military Robot royalty-free 3d model - Preview no. 1
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19
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
1,180 visits
Ludmilla

Specifications

  • Geometrypolygonal
  • Polygons133,312
  • Vertices69,059
  • TexturesYes
  • RiggedNo
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedNo
  • Unwrapped UVsunknown

Formats & Files

7 MB

SciFi Robot 01 - Military Robot textures.zip
Cinema 4D
(.c4d)
4 MB

vray 2.55
SciFi Robot 01 - Military Robot.c4d
3DS
(.3ds)
20 MB

SciFi Robot 01 - Military Robot.3ds
FBX
(.fbx)
4 MB

SciFi Robot 01 - Military Robot.fbx
3ds Max
(.max)
13 MB

SciFi Robot 01 - Military Robot.max
OBJ
(.obj)
45 MB

SciFi Robot 01 - Military Robot.obj

Description

"A funny sci-fi humanoid military robot made from metal and chrome surfaces. A member of a collection of 12 robots. The scene includes some very basic rigging only in cinema 4D version (grouped body parts, and group pivots are set up), so its easy to animate without any animation knowledge, just rotate and move the parts, and set the keys, but it's not rigged in a traditional way. Some animations are included, but it can be easily deleted at the attribute editor by right clicking on the red dots, selecting delete track - in cinema 4D. A 3 round spiral turntable camera is also included, as well as the studio lighting setup in v-ray. The attached pictures and turntable are actual renders from the scene. All models were modeled and shaded in cinema 4D and VRay. Optimized for Cinema 4D R16 + V-Ray for C4D 1.9 (V-Ray 2.55) rendering engine. For using the setup, switch the renderer to VrayBridge in Render Settings. All the render and lighting setup is included, and the shading network also. The model parts are organised into named groups and subdivision groups. Model: Maleus Soldier - military robot (69059 vertex, 133312 poly, 21 obj) Format: .C4D R16 /V-Ray/ Other formats: Exported from Cinema4D into - and turbosmooth / subdivision is not included, should be added in the new host program: .OBJ .FBX .3DS .MAX (quick converted from .FBX into .MAX)"
Apr 23, 2018 date added
Mar 10, 2022 last update

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