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Slice of Brawn Realistic 3D Model

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19
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Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
21 visits
Litarvan

Specifications

  • Geometrypolygonal_quads only
  • Polygons380
  • Vertices382
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3DS
(.3ds)

Brawn_3ds.rar
3ds Max
(.max)
8 MB

default_scanline
Brawn_2009_Standard_max.rar
3ds Max
(.max)
15 MB

vray 2
Brawn_2012_V-Ray_max.rar
FBX
(.fbx)

Brawn_fbx.rar
OBJ
(.obj)

Brawn_obj.rar

Description

V-Ray and standard materials - Hi-Res Realistic product - Correct scale - Object(s) in their own layer (name via product name) Maps in max archives : Diffuse 4096*4096px JPG Normals 2048*2048px TIF 32 bit Displacement 2048*2048px exr 16 bit Displacement 2048*2048px TIF These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.) Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains: Diffuse 8192*8192px TIF Normal 4096*4096px TIF Displacement 16bit 4096*4096px TIF Displacement 32bit 4096*4096px EXR If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc. Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Oct 15, 2019 date added
Sep 28, 2021 last update

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