This is a soccer ball.
Highly detailed model.
The model is the same mesh with 3 different diffuse textures.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.
The model is one object.
One object has been modelled and then different textures applied.
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 14930 vertices.
There are 14988 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
This product is not rigged.
TEXTURES / MATERIALS
4 x 4096 x 4096 different diffuse textures PNGA.
1 x 4096 x 4096 normal map PNGA.
1 x 4096 x 4096 UV layout PNGA.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.
Model is rendered in Cycles / Blender internal.