This model is detailed enough for cinematic renders and at the same time built with efficiency in mind so you could use it in game engines like Unreal or Unity.
Clean geometry of this mesh responds well to decimation should you need to create LODs.
Built to real-world scale and as accurate as possible.
Dimension: ~810 cm x ~366 cm x ~207 cm.
Organized, clean and with consistent naming.
Clean topology & UVW unwraps.
Mesh is already smooth and ready to use as is.
For efficiency's sake, support loops are not added for every part, especially smaller pieces. As a result, mesh is not intended for further subdivision.
1 PBR Texture Set is used for this model.
PBR Metallic as well as PBR Spec/Gloss maps are included.
Packed with 4k - PNG texture maps.
Included map types:
* Ambient Occlusion
* Base Color
* Normal ( DirectX)
Plus StemCell_Studio HDRI map
Background image used for cover renders is not included.
If you have any questions, please don't hesitate to start a live chat. Any issue that can't immediately be resolved by support, will be directed to me and I'll get back to you shortly. As a bonus, If you like to adjust the textures or export 8k maps, Substance Painter source file is available to you upon request. Please inform support and it'll be available to download within a day.