Soldier Female PBR 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons40,613
- Vertices44,160
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Hello! Nice to see you. Here is my new character. It's a military woman. I wish you good mood and hope, that you will like it. Some details:
SYSTEM UNITS: Centimeter
Body: 22572...vertex (26875)
Main Weapon: 10517...vertex(10097)
Pistol: 6006...vertex(5638)
Knife: 1283...vertex(1310)
ARCHIVE LIST:
whale_rough.tga
whale_normal.tga
whale_metal.tga
whale_emissive.tga
whale_color.tga
mw_stuff_Roughness.tga
mw_stuff_Normal.tga
mw_stuff_Metallic.tga
mw_stuff_BaseColor.tga
MW_mesh_obj.obj
MW_Mesh_Fbx.FBX
mw_mesh.max
mw_body_Roughness.tga
mw_body_Normal.tga
mw_body_Metallic.tga
mw_body_depth.tga
mw_body_BaseColor.tga
knife_spec.tga
knife_normal.tga
knife_gloss.tga
knife_albedo.tga
head_subderm.tga
head_Roughness.tga
head_Normal.tga
head_Metallic.tga
head_depht.tga
head_BaseColor.tga
hair_spec.tga
hair_scatter.tga
hair_color.tga
hair_anis.tga
colt_1911_rough.tga
colt_1911_normal.tga
colt_1911_matal.tga
colt_1911_color.tga
There is some important thing. The .max scene contains model without textures. It's just grey material. The mesh was separate on different material IDs. So you can use multi-sub-material.
In "additional files" you can find preview from Unreal Engine 4. Also you can find textures for eyes
I think that's all. Thank you for your time. _________________________________________
TheIIIMEJIb
Sep 28, 2020
date added
Mar 09, 2022
last update
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