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Studio Monitors 3D Model

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Studio Monitors royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
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Specifications

  • Geometrysubdivision
  • Polygons9,565
  • Vertices10,247
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

Cinema 4D
(.c4d)

other Octane3.07
Studio_Monitors_c4d_octane.zip
Collada
(.dae)
115 MB

Studio_Monitors_dae.zip
(.unknown)

Studio_Monitors_e3d.zip
FBX
(.fbx)

Studio_Monitors_fbx.zip
OBJ
(.obj)

Studio_Monitors_obj.zip
(.unknown)
78 MB

Studio_Monitors_orbx.zip
(.unknown)
79 MB

Studio_Monitors_spp.zip
STL
(.stl)
20 MB

Studio_Monitors_stl.zip
(.unknown)
110 MB

Studio_Monitors_tex.zip
(.unknown)
575 MB

Studio_Monitors_tex_8K.zip
3ds Max
(.max)

other
Studio_Monitors_max.zip
(.unknown)
4 MB

Studio_Monitors_usdz.zip
(.unknown)
6 MB

Studio_Monitors_gltf.zip
Cinema 4D
(.c4d)

Studio_Monitors_c4d.zip
(.unknown)

Studio_Monitors_abc.zip
3DS
(.3ds)

Studio_Monitors_3ds.zip

Description

All preview images shown are rendered with Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats. Environments, lighting setups, and cables are not included, but let me know if you want them aswell.

The Studio Monitor Speaker is designed by me, and depicts a fictionalbrand. There is some wear and scratch detail, mainly in the roughness maps, you can just clamp that if you want it brand new.

  • Model Dimensions: 13.5 cm * 25.1 cm * 24.3 cm.
  • All geometry is subdivision ready.
  • Fully unwrapped, non-overlapping UV's.
  • 8K PBR Textures.
  • No N-gons.
  • No Isolated Vertices.
  • No Complex Poles.
Files include:

_SPP- Substance Painter Project file. You can edit the textures for all the formats.

_TEX- Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 8bit png files (Metal/Rough PBR). All files point to the 4K texture paths by default.

_TEX_8K- Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 8K 16bit png files (Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.

Polycount for all files bellow: 9,565, add subdivision to match

_C4D_Octane- Cinema 4D project file with Octane shaders using the pbr textures. This is where all the renders come from.Subdiv level 2 (as rendered) polycount: 162,549. Screenshot attached.

_ORBX- Octane Standalone Package. Can be unpacked into OCS, or imported.

_FBX- Autodesk FBX with the highest model fidelity (subdivisions, weights, UV's, base mesh). You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link.

_C4D- Cinema 4D project file with Physical/Standard shaders, using the pbr textures in the texture pack. Screnshot attached.

_E3D- Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Screnshot attached.

_OBJ- OBJ/MTL exported from Cinema 4D.

_MAX- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at various resolutions (Metal/Rough PBR):.dae(Collada),.usdz(AR), .gltf/.glb(Khronos Group).

All files are zipped.
Apr 04, 2020 date added
Aug 10, 2021 last update

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