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Survival Baseball Bat 3D Model

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Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
7 visits
Aicrovision

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons15,769
  • Vertices16,129
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
75 MB

vray 3.5
Survival Baseball Bat.zip
3ds Max
(.max)
99 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
92 MB

mentalray
max_mentalray.zip
Cinema 4D
(.c4d)
97 MB

advanced
c4d_physical.zip
(.upk)
54 MB

unreal.zip
(.unitypackage)
67 MB

unity.zip
FBX
(.fbx)
1 MB

FBX.zip
OBJ
(.obj)

OBJ.zip
(.usd)

6BRXE7_-_Survival_Baseball_Bat.usd.zip
Maya
(.ma)
78 MB

mentalray
maya_mentalray.rar
Maya
(.ma)
79 MB

vray 3.2
maya_vray.rar

Description

Survival Baseball Bat. This is a survival baseball bat equipped with electrified blades. Salvaged electronic devices, batteries and other items are taped on the bat and then wired to the blades. The black device is used to turn on the power and also adjust the voltage. There are more details mentioned in above previews. Dimension: ~27cm x 22cm x 106cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups. PBR as well as Spc/Gloss Texture sets. 4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included. Substance Painter file (.spp) along with Low & High poly meshes are included. LODs are included. All preview rendered images are included. Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5 If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP. PBR Textured in Substance Painter. Substance painter file (2018.1.0) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 & 4x4 Subsampling ). Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout. This is a StemCell certified 3d model. StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines. Includes 2 resolutions. 8192 x 8192 - 16 bit PNG -Great for CG,film etc. 4096 x 4096 - 8 bit PNG - Great for real time, game etc. Of course you may take the 4k Texture set and downscale it further to 2k or lower. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular Plus StemCell_Studio HDRI map
Nov 13, 2019 date added
Mar 14, 2024 last update

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