Two Boxer Players CG 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons1
- Vertices1
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
WE CAN'T ENSURE THE FULL COMPATIBILITY WITH SOFTWARE OTHER THAN THOSE LISTED IN THE ITEM DESCRIPTION, SUCH AS UNITY, UNREAL AND SO ON...
These models were realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model are a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier was applied to the model for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are from 4096x4096 to8192x8192.
All textures are in TGA format.
The package includes 3 versions of team kit for each:
-Black
-Blue
-Red
FEATURES:
The package includes two versions of the file for each:
-Default scanline version with standard materials and lights
-VRay version with vray materials and VRayLights
RIGGING AND ANIMATIONS:
The model are rigged using the standard 3dsmax biped, with the addition of a bone for both the eyes.
Facial expressions are handled with the morpher modifier.
The scene includes 8 facial morphs for black boxer:
-Right eye closed
-Left eye closed
-Angry
-Right eyebrow up
-Left eyebrow up
-Wide eyes
-Teeth grinding
-Wrinkling nose
and 7 facial morphs for white boxer:
-Right eye closed
-Left eye closed
-Angry
-Right eyebrow up
-Left eyebrow up
-Wide eyes
-Teeth grinding
The package includes 3 animations per model:
(The animation files are in scanline default version)
-Get punched
-K.O.
-Punch
OBJ INFO
The file .obj contains only the geometry (T-pose and heads with static facial expression). So any facial morphing, rigging and animations must be created from the scratch by the customers.
FBX INFO
The FBX format included in the package can be used as it is provided, and is not editable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
WARNING
Since the model has been created with 3D Studio Max, it's optimized to work in this environment.
We can not be held responsible for eventual issues due to the use of this model in environments different from the recommended one.
For any questions or doubt please feel free to contact us.
***Please don't forget to vote the model. We'll really appreciate it. Thank you!***
Sep 28, 2020
date added
Sep 01, 2021
last update
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