US Army Patrol Soldiers 3D Model
2
Specifications
- Geometrypolygonal_quads/tris
- Polygons9,598
- Vertices9,662
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
US Army Soldiers.
// GENERAL \\
- Preview was rendered in Marmoset Toolbag 2.08 (scene is included);
- Product doesn't include a high poly model;
- All textures and Toolbag scene are saved with FBX;
- Textured for PBR (spec/gloss and metal/gloss workflow);
// SPECS \\
- (3Ds Max) Unit system is set to milimeters (character's height~1800-1830mm).
- Polycount:
1) Soldier in UCP:
9 598 polys
18 294 tris
9 662 verts
2) Soldier in jungle camouflage:
9 538 polys
18 198 tris
9 580 verts
// TEXTURES \\
- character's textures are calibrated for Marmoset Toolbag 2;
- specular and gloss maps saved in a single file: spec (RGB), gloss (Alpha);
- alpha texture for dogtag was saved with Albedo;
- dogtag has a texture format: albedo(A), Normal, RGB (R-Gloss, G-AO, Blue-Metalness);
- product include textures for uniform and cap without rank sign, name and branch;
Maps: Albedo, Albedo(A-Opacity), Spec, Gloss, RGB (R-Gloss, G-AO, Blue-Metalness) and Normal;
Additional maps: AO, Cavity, ID;
Format: TGA, PNG (ID maps);
// SPECIAL NOTES \\
- poses on the preview, which are marked as "EXAMPLE", are not included in this product;
- 2 characters are saved in one 3Ds Max scene and grouped by layers;
StiffMe1steR -- 2016
Dec 26, 2019
date added
Aug 21, 2021
last update
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