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USB Mouse Model M4848 (Hockey Puck) 3D Model

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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons20,176
  • Vertices21,111
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
13 MB

USB_Mouse_Model_M4848_OBJ.rar
(.gltf)
11 MB

967-gltf-extended.gltf.zip
(.gltf)
12 MB

967-gltf-extended.glb
(.gltf)
2 MB

967-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
2 MB

967-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
20 MB

967-max-extended.max.zip
(.usdz)
20 MB

967-usdz-extended.usdz
3ds Max
(.max)
24 MB

mentalray
USB_Mouse_Model_M4848_MRay_Max.rar
3ds Max
(.max)
24 MB

vray 3.00.08
USB_Mouse_Model_M4848_VRay_MAX.rar
Cinema 4D
(.c4d)
24 MB

default_scanline
USB_Mouse_Model_M4848_R15_C4D.rar

Description

This is a model of an Apple USB Mouse Model M4848 (Hockey Puck) * Originally created with 3ds Max 2012 ||USAGE|| * This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc. * The model is accurate with the real world size and scale. ||SPECIFICATIONS|| * This model contains 26 separate objects. * This model contains 20176 polygons with Turbosmooth OFF. * This model contains 144334 polygons with Turbosmooth ON. * This model is included in two 3ds Max versions V-Ray and Mental ray. Both have materials and textures included. * This model is included in Cinerma 4D R12 version with standard materials. * This model is included in OBJ format with maps and materials. || PRESENTATION IMAGES || * All preview images are rendered with V-Ray 3.00.08 as Renderer * No post-production was used on the presentation images. * Lights and cameras are not included in the file. * Signature image camera is included. || TEXTURES || * There are 12 textures in scene. * Texture Resolutions are : 4096, 2048px . || GENERAL || * Model is built to real-world scale * Units used: #centimeters * Object Dimensions : 15cm x 15.4cm x 2.7cm * Scene objects are organized by groups. * No third-party renderer or plug-ins needed for mental ray version. || ADDITIONAL NOTES || * File formats other than 3ds Max exported as base mesh (not smoothed) * Model represents 26 hours of 3D work **If you have any questions, you can contact me through support. Just send a support ticket! **
Nov 30, 2019 date added
Feb 22, 2022 last update

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