Uzi Submachine Gun 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons6,632
- Vertices7,069
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
• Uzi Submachine Gun is low poly and ready for use in games or real time renders.
• Not intended for subdivision
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
||SPECS||
Model (10 Objects):
Weapon consists of separate objects linked in the following hierarchy:
• uzi_root_node (Dummy node)
• uzi_body
• uzi_trigger
• uzi_safety
• uzi_magazine
• uzi_bullet
• uzi_cockingknob
• uzi_stock_front
• uzi_stock_back
• uzi_bolt
Polygons:
• 4069 Polys
• 4124 Verts
• Polygons are all quads or tris, no n-gons
• Parts such as the magazine, bolt, stock and trigger are separate objects which can be moved or animated
• Stock can be folded or extended
• Product includes 9mm bullet
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010
• 2 .obj and .fbx version: stock folded and stock extended
Textures:
4x 2048x2048 resolution
• uzi_diffuse
• uzi_normal
• uzi_spec
• uzi_gloss
• Product includes Photoshop CS5 source files for the textures with named layers and groups
Dec 25, 2019
date added
Jan 19, 2022
last update
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