Virtual Hair 2 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons4,604
- Vertices4,429
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
=========OBJECTS============
-Human hair, scalp and bust
========SOFTWARE===========
-3d Studio Max 8 and higher
========RENDERER===========
-Default
========GEOMETRY===========
-Polygonal Quads/Tris
====SPACE WARP MODIFIER====
-Hair and Fur
====TEXTURE RESOLUTION=====
-Bust: 1024x1024 (Diffuse, Specular),
-Scalp: (Standard noise map)
========MATERIALS==========
-Standard
========POLYGONS===========
-Bust: 4170 (MeshSmooth = 0),
-Scalp: 434 (MeshSmooth = 0),
-Mesh Totals: 4604 (MeshSmooth = 0)
========VERTICES===========
-Bust: 4182 (MeshSmooth = 0),
-Scalp: 247 (MeshSmooth = 0),
-Mesh Totals: 4429 (MeshSmooth = 0)
=======HAIR COUNT==========
-15000
======SYSTEM UNIT==========
-cm
======DIMENSIONS===========
-Bust: (X: 47,151cm, Y: 40,048cm, Z: 70,274cm)
-Scalp: (X: 15,271cm, Y: 19,275cm, Z: 18,901cm)
====ZIP FILE CONTAINS======
-Virtual_Hair_02.3dsMax,
-Bust_Diffuse_01.jpg,
-Bust_Specular_01.jpg,
-Instruction.pdf,
-Description.text document
=========NOTE==============
For Max users only. You can use this virtual hair for your 3d character. Don"t waste your time for modeling. You have instruction in ZIP file how to rescaling hair and scalp and put the hair on your 3d character.
========SUPPORT============
Contact the author via "SUPPORT TICKET" for any questions.
Feb 28, 2018
date added
Jan 27, 2022
last update
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