Premium 3D Models
ArchitectureVehiclesCharactersAircraftFurnitureElectronicsAnimalsPlantsWeaponsSportsFoodAnatomy
Bookmarked
Bookmark removed

Wall 009 3d model

0
Wall 009 royalty-free 3d model - Preview no. 1
Wall 009 royalty-free 3d model - Preview no. 2
Wall 009 royalty-free 3d model - Preview no. 3
Wall 009 royalty-free 3d model - Preview no. 4
Wall 009 royalty-free 3d model - Preview no. 5
Wall 009 royalty-free 3d model - Preview no. 6
Wall 009 royalty-free 3d model - Preview no. 1
Wall 009 royalty-free 3d model - Preview no. 2
Wall 009 royalty-free 3d model - Preview no. 3
Wall 009 royalty-free 3d model - Preview no. 4
Wall 009 royalty-free 3d model - Preview no. 5
Wall 009 royalty-free 3d model - Preview no. 6
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
73 visits
Roombaroom

Specifications

  • Geometrypolygonal
  • Polygons7,459
  • Vertices1
  • TexturesYes
  • MaterialsYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedNo
  • Unwrapped UVsnone

Formats & Files

(.oth)
2 MB

009_Wall.zip
OBJ
(.obj)
1 MB

009_Wall_high_poly.obj
FBX
(.fbx)
2 MB

009_Wall_high_poly.FBX
3ds Max
(.max)

V-Ray 2.0
009_wall v2010.max
3ds Max
(.max)

V-Ray 2.0
009_wall.max

Description

By using our architectural product you create design projects in 3D as if you are assembling LEGO brick: Easy and full catalog of architectural styles and modules; Optimal scene organization and standardized file arrangement make your work a lot easier; All the models comply with common quality standard. Big scenes are not a problem anymore. XRef will solve everything! - XRef is easily integrated into the scene; - XRef simplifies the scene by reducing the file’s size and increasing work speed; - Work with XRef is much easier than you might think - use our tutorial! - If you do not work with XRef, our products give you a chance to use simple model. Along with the .max file you must necessarily download the archive! It contains: (.max file) a scene-file with XRef ogjects (link system, original files are uploaded from the folder ‘Models’); (models) a folder with original models for XRef objects in the scene; (maps) a folder with the textures used in the project; (fbx) ..._high_poly; (fbx) ..._low_poly; (obj) ..._high_poly; (obj) ..._low_poly; text document ‘Product Description’; render preview images both in color and grid. Either way, after you download the 3d scene from external source - all the local paths in files will not be valid, and they need to be updated. We used relative paths in our scenes. This allows you to work with the scene more correctly, on conditions that the work file will be in the folder extracted from the archive. 1) In this case you need to place folders of your project into the network storage and specify the path to them like to external resources in the settings ‘3D Max. -> Customize -> Configure User Paths -> tab XRefs -> Add -> specify the path to the folder ‘Use Paths’, as well as ‘Add Subpath’. 2) Or, having placed the folder into the catalog you need, you may open the scene and udate the links in asset tracker for new file location. To do this, you can use Shift+t, -> Refresh -> select files File Missing .-> Paths -> Set Paths -> specify the path to the Max file adding _m ending (it’s located in the folder ‘models’). And then, you should do the same with bitmaps.
Feb 14, 2018 date added
Aug 12, 2018 last update

Reviews

There are currently no reviews for this product.
Why not be the first one to break the ice?