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Wall Clock 3D Model

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Wall Clock royalty-free 3d model - Preview no. 1
Wall Clock royalty-free 3d model - Preview no. 2
Wall Clock royalty-free 3d model - Preview no. 3
Wall Clock royalty-free 3d model - Preview no. 4
Wall Clock royalty-free 3d model - Preview no. 5
Wall Clock royalty-free 3d model - Preview no. 6
Wall Clock royalty-free 3d model - Preview no. 7
Wall Clock royalty-free 3d model - Preview no. 8
Wall Clock royalty-free 3d model - Preview no. 1
Wall Clock royalty-free 3d model - Preview no. 2
Wall Clock royalty-free 3d model - Preview no. 3
Wall Clock royalty-free 3d model - Preview no. 4
Wall Clock royalty-free 3d model - Preview no. 5
Wall Clock royalty-free 3d model - Preview no. 6
Wall Clock royalty-free 3d model - Preview no. 7
Wall Clock royalty-free 3d model - Preview no. 8
12
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
30 visits
makula

Specifications

  • Geometrypolygonal
  • Polygons12,872
  • Vertices12,848
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnone

Formats & Files

3ds Max
(.max)
6 MB

vray 2
clock_007.zip

Description

Photorealistic parametric model of wall clock. Originally created with 3ds Max 2008. Model is built to real-world scale(mm) and shaded for Vray 2. For easy modifications, the model contains non-collapsed modifier stack and shapes of sections. To to change the radius of the model you only need to change the radius of the circle named "clock007_control". To change the cross-section of the clock just modify the spline "clock007_prof" on sub-object level. Minutes and hours marks mark must be moved in local mode. 12872 polygons after converting to editable poly. Scene objects are organized by groups. Custom textures: - makula_doska001_oak.jpg 5000x737 - makula_doska001_oak_b.jpg 5000x737 The archive contains only clock, textures and studio setup. No other scene elements are included.
Oct 04, 2019 date added
Feb 22, 2022 last update

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