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Warrior Woman Clothed 3D Model

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Warrior Woman Clothed royalty-free 3d model - Preview no. 1
Warrior Woman Clothed royalty-free 3d model - Preview no. 2
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Warrior Woman Clothed royalty-free 3d model - Preview no. 8
Warrior Woman Clothed royalty-free 3d model - Preview no. 9
Warrior Woman Clothed royalty-free 3d model - Preview no. 10
Warrior Woman Clothed royalty-free 3d model - Preview no. 11
Warrior Woman Clothed royalty-free 3d model - Preview no. 12
Warrior Woman Clothed royalty-free 3d model - Preview no. 13
225
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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Mockingbird Modeler

Specifications

  • Geometrysubdivision
  • Polygons127,414
  • Vertices127,643
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

Maya
(.ma)
57 MB

WarriorWoman_Maya.zip
Lightwave
(.lwo)
63 MB

default_scanline
WarriorWoman_Clothed_Lightwave.zip
Luxology Modo
(.lxo)
61 MB

WarriorWoman_Clothed_Modo.zip
OBJ
(.obj)
65 MB

WarriorWoman_Clothed_OBJs.zip

Description

This listing includes a set of hi-poly 3D models depicting a female fantasy character, her pieces of clothing and accessories. I will also list separately a version of the model with weapons, and another version including just the character herself, nude. I will also offer just the weapons as a separate listing. This item is the version of the character dressed but not armed. The dressed-and-armed version is called Warrior Woman Complete. The version without clothes or weapons is called Warrior Woman Nude. The model is UV mapped and comes with a set of texture maps that provide the surface texture for each piece. There is also a displacement map for the main model and another displacement map for the ponytail. The anatomical details of the main model, such as ears, nostrils and nipples, are contained in the displacement map. There are four formats of the model available for download; Lightwave, modo, Maya, and OBJ. The displacement maps are already set up in the Lightwave, modo and Maya files. The program must see the displacement maps in order for the model to render correctly. For example, in Maya, do a 'Set Project' directing Maya to the project folder containing the texture maps, before opening the Maya file. If you are planning to use the OBJ files to bring the model into another program, such as Cinema 4D, you will need to set up the displacement maps for the body model and for the ponytail model yourself, according to the methodology of your program of choice. This model is not rigged. And there is no inner mouth. Model is anatomically correct. Clothing items are separate pieces that can be used as is, revised, or removed.
Sep 28, 2020 date added
Oct 28, 2021 last update

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