--Normal map was baked from a high poly model.
--This model is rigged, but it is not animated (there are some images of the model on some poses as an example, just to show it is rigged).
--The face of the model is also rigged, with several joints that make it possible to make facial expressions.
--You can also move the eyeballs by rotating the left and right eye joints.
--Model's height is 174cm.
--I used Unity just to take some screenshots of the model on some poses. The rendered photos of the model were taken in Marmoset Toolbag 3, in which all textures were used, including the Scattering Map.
--This model consists of 8983 quad polygons. (If converted to tris, it became 17966 triangular polygons)
--To make this model, i used Maya LT, Zbrush, and Substance Painter 2018.
--It is available: one FBX, one OBJ and 13 texture files.
--There are 3 texture sets (Body, Cloth, Eyes).
--Size of the textures:
Body textures are 4096x4096
Cloth textures are 4096x4096
Eyes textures are 1024x1024