Zombie Creature Character 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons12,785
- Vertices13,551
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
3d Monster Character
Initially sculpted in ZBrush , it's been retopologized and normal-mapped.
The model is 250 cm tall.
This model contains mental ray materials only.
All preview images are rendered with mental ray.
The light setup is included in the download. (the background image in the preview images is not included in the file download)
No third-party renderer or plug-ins needed.
Completely UV mapped, smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.
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High resolution textures:
creature_color_map 4096 x 4096 (TGA file format)
creature_specular_map 4096 x4096 (TGA file format)
creature_reflection_map 4096 x 4096 (TGA file format)
creature_normal_map x 4096 ( TGA file format)
plus 2 hdr images used for the light rig setup (one for Final Gather illumination and the other for the reflection enviroment).
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Formats included:
.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
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Faces and vertices count:
creature_body number of faces = 6437
creature_body_L_leg number of faces = 264
creature_lower_teeth number of faces = 1116
creature_upper_teeth number of faces = 1492
creature_brain number of faces = 864
creature_lower_gum number of faces = 252
creature_tounge number of faces = 296
creature_upper_gum number of faces = 336
creature_R_upper_eye number of faces = 224
creature_R_eye number of faces = 224
creature_L_upper_eye number of faces = 224
creature_L_eye number of faces = 224
creature_R_up_cornea number of faces = 208
creature_R_cornea number of faces = 208
creature_L_up_cornea number of faces = 208
creature_L_cornea number of faces = 208
total faces count 12785
total vertices count 13551
Aug 13, 2020
date added
Jan 31, 2022
last update
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