ZTE Grand X Max+ 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons14,361
- Vertices15,529
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
3D model of the ZTE Grand X Max+ with studio.
Based on subdivision geometry (TurboSmooth).The Signature Image was rendered at frame 0 with a subdivision level 3.
In order to put the phone in place starting position move slider to the first frame of animation.
Phones are linked to helper points. You can unlink them if it is necessary.
Clean topology, real world scale, all objects are properly named, model centered at origin in first frame.
Original file format is 3ds Max 2012. Rendered with V-Ray 2.10.01
1. ZTE Grand X Max+_MAX.zip contains max file with V-Ray materials and textures.
ZTE Grand X Max+.max - phones with studio used for rendering, V-Ray renderer and V-Ray materials setup.
Phone subdivision level 0: 14361 polys / 15529 verts;
Phone subdivision level 1: 114754 polys / 59774 verts;
Phone subdivision level 2: 458998 polys / 234302 verts;
2. ZTE Grand X Max+_FBX.zip, ZTE Grand X Max+_OBJ.zip, contains geometry with texture coords.
Textures are included in all packages.
Special notes:
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format;
.obj format was exported from 3ds Max. The geometry for .obj format is set to quads;
- .max files can be loaded in 3ds Max 2012 or higher. In order to use V-Ray 2.10.01 rendering setups and materials.
Dec 19, 2019
date added
Oct 15, 2021
last update
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