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2015 Porsche Macan (niedriger Innenraum) 3D-Modell

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2015 Porsche Macan (niedriger Innenraum) royalty-free 3d model - Preview no. 1
2015 Porsche Macan (niedriger Innenraum) royalty-free 3d model - Preview no. 2
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Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone104,849
  • Scheitelpunkte115,018
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
57 MB

2015_Porsche_Macan_LD_Int_3DS.ZIP
FBX
(.fbx)
170 MB

2015_Porsche_Macan_LD_Int_FBX.ZIP
Lightwave
(.lwo)
54 MB

default_scanline
2015_Porsche_Macan_LD_Int_LWO.ZIP
3ds Max
(.max)
9 MB

default_scanline
2015_Porsche_Macan_LD_Int_MAX_STANDARD.ZIP
3ds Max
(.max)
11 MB

vray 2.20.02
2015_Porsche_Macan_LD_Int_MAX_VRAY.ZIP
Maya
(.ma)
135 MB

maya_software
2015_Porsche_Macan_LD_Int_MB.ZIP
OBJ
(.obj)
108 MB

2015_Porsche_Macan_LD_Int_OBJ.ZIP
Cinema 4D
(.c4d)
57 MB

default_scanline
2015_Porsche_Macan_LD_Int_C4D.zip

Beschreibung

High detailed 3D model of 2015 Porsche Macan with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 14. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 5 textures, which vary in resolution from 44x20px to 2048x2048px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format: • no MeshSmooth: 104,849 faces and 115,018 vertices • MeshSmooth level 1: 416,888 faces and 439,233 vertices • MeshSmooth level 2: 1,667,552 faces and 1,711,741 vertices - .fbx, .mb and .obj formats: • low: 104,849 faces and 115,018 vertices • medium: 416,888 faces and 439,233 vertices • high: 1,667,552 faces and 1,711,741 vertices - .lwo and .c4d formats: • low: 104,847 faces and 115,016 vertices • medium: 416,886 faces and 439,229 vertices • high: 1,667,550 faces and 1,711,729 vertices - .3ds format: • low: 207,186 faces and 134,626 vertices • medium: 833,772 faces and 478,958 vertices • high: 3,335,100 faces and 1,822,976 vertices
Jul 27, 2022 Datum hinzugefügt
Jul 27, 2022 letztes Update

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