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2019 Acura NSX 3D-Modell

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2019 Acura NSX royalty-free 3d model - Preview no. 1
2019 Acura NSX royalty-free 3d model - Preview no. 2
2019 Acura NSX royalty-free 3d model - Preview no. 3
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2019 Acura NSX royalty-free 3d model - Preview no. 1
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Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone313,014
  • Scheitelpunkte349,612
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
163 MB

2019_Acura_NSX_3DS.zip
FBX
(.fbx)
357 MB

2019_Acura_NSX_FBX.zip
OBJ
(.obj)
304 MB

2019_Acura_NSX_OBJ.zip
3ds Max
(.max)
39 MB

corona 5.0
2019_Acura_NSX_MAX_CORONA.zip
Maya
(.ma)
27 MB

maya_software
2019_Acura_NSX_MB.zip
3ds Max
(.max)
37 MB

default_scanline
2019_Acura_NSX_MAX_STANDARD.zip
Cinema 4D
(.c4d)
23 MB

default_scanline
2019_Acura_NSX_C4D.zip

Beschreibung

High detailed 3D model of 2019 Acura NSX with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 15 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 313,014 faces and 349,612 vertices MeshSmooth iteration 1: 1,242,904 faces and 1,327,846 vertices MeshSmooth iteration 2: 4,971,616 faces and 5,144,094 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 313,014 faces and 349,612 vertices Subdivision iteration 1: 1,242,904 faces and 1,327,846 vertices Subdivision iteration 2: 4,971,616 faces and 5,144,094 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 313,014 faces and 349,612 vertices Subdivision iteration 1: 1,242,904 faces and 1,327,846 vertices Subdivision iteration 2: 4,971,616 faces and 5,144,094 vertices FBX and OBJ formats (3 files included for each format): low: 313,014 faces and 349,612 vertices medium: 1,242,904 faces and 1,327,846 vertices high: 4,971,616 faces and 5,144,094 vertices 3DS format (3 files included): low: 616,876 faces and 395,646 vertices medium: 2,485,808 faces and 1,514,329 vertices high: 9,943,232 faces and 5,950,116 vertices

Sep 29, 2020 Datum hinzugefügt
Feb 09, 2025 letztes Update

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