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Antike Lampe 3D-Modell

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Antike Lampe royalty-free 3d model - Preview no. 1
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Antike Lampe royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
0 Besuche
Pandellum

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone5,538
  • Scheitelpunkte5,583
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

3DS
(.3ds)
2 MB

3DS Format - Antique Lamp.zip
Blender
(.blend)
2 MB

Blender Format (Native) - Antique Lamp.zip
Collada
(.dae)
2 MB

DAE Format - Antique Lamp.zip
FBX
(.fbx)
2 MB

FBX Format - Antique Lamp.zip
OBJ
(.obj)
2 MB

OBJ Format - Antique Lamp.zip
(.unknown)
2 MB

PLY Format - Antique Lamp.zip
STL
(.stl)
2 MB

STL Format - Antique Lamp.zip
(.unknown)
2 MB

X3D Format - Antique Lamp.zip

Beschreibung

This antique lamp is high-quality and highly detailed. It has been modeled to be as photorealistic as possible and has excellent topography. It will enhance the realism of almost any scene and may give your renders the extra boost they need. ------------------------------------------------------------------------------- Features: -Real world scale -Clean topography -Photorealistic textures -Photorealistic materials (Native format only) -UV unwrapped with non-overlapping UVs ------------------------------------------------------------------------------- File Formats: -Blender (.blend) -Native -OBJ (Multi-Format) -3DS (Multi-Format) -Collada (.dae) -FBX (.fbx) -Stanford (.ply) -Extensible 3D (.x3d) -Stl (.stl) ------------------------------------------------------------------------------- WARNINGS/Notes: -Some of the images were rendered with a Catmull-Clark Subdivision Surface applied. This simply increased the resolution of the mesh. The modifier was removed for packaging purposes but can easily be re-applied if desired. -The native software package used to create the antique lamp is blender. -Depending on what software package you are using, the materials may not work properly unless using the native software package / format. -Depending on what software package you are using, the geometry may have been triangulated. -If you are using blender, you can toggle the light bulb on and off simply by selecting the geometry composing of the light bulb and assigning it to the "Light Bulb" or "Light Bulb Off" material. It is set to off by default.
Aug 04, 2020 Datum hinzugefügt
Aug 23, 2021 letztes Update

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