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Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone725
  • Scheitelpunkte876
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

3ds Max
(.max)
16 MB

default_scanline
fence01_2010_max.zip
3ds Max
(.max)
16 MB

default_scanline
fence01_2013_max.zip
FBX
(.fbx)
16 MB

fence01_fbx.zip
OBJ
(.obj)
16 MB

fence01_obj.zip

Beschreibung

Broken Fence is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag. ||SPECS|| Low Poly Model (1 Object) || Geometry || • 1436 Total Tris • 725 Total Polys • 876 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:183'' x L:20'' x H:44'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag • Tested in the UDK • No special plug-ins needed to use this product • 3ds Max 2010 version also available • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 2048x2048 diffuse, specular, gloss and normal textures • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 03, 2019 Datum hinzugefügt
Aug 20, 2021 letztes Update

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