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Broken Fence Model 3D

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Broken Fence royalty-free 3d model - Preview no. 1
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
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Działa po wyjęciu z pudełka
46 Odwiedziny
Luchador

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki725
  • Wierzchołki876
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

3ds Max
(.max)
16 MB

default_scanline
fence01_2010_max.zip
3ds Max
(.max)
16 MB

default_scanline
fence01_2013_max.zip
FBX
(.fbx)
16 MB

fence01_fbx.zip
OBJ
(.obj)
16 MB

fence01_obj.zip

Opis

Broken Fence is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag. ||SPECS|| Low Poly Model (1 Object) || Geometry || • 1436 Total Tris • 725 Total Polys • 876 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:183'' x L:20'' x H:44'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag • Tested in the UDK • No special plug-ins needed to use this product • 3ds Max 2010 version also available • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 2048x2048 diffuse, specular, gloss and normal textures • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 03, 2019 Data dodania
Aug 20, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?