Brötchen 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone853
- Scheitelpunkte852
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
|| General ||
This model of a bun is suitable for use in broadcast, high-res closeups, advertising, Visualization and Games. The Model is a 3D Scan of a real bun and contains a lot of photoreal Detail. The Scan was edited in Zbrush and shaded/rendered In CINEMA 4D.
|| Geometry ||
A 4k Displacementmap contains all the highres details for Subpolydisplacement. And a Normalmap contains all the high frequency details. The model is made of quads and tris only. No Ngons and optimized for smoothing or subpolydisplacement. UV-Map is optimized to cover most of the available UV-Space. The Displacement-Map was baked from a 5 Million Vertices-Mesh.
The model is at real world scale. Dimensions: 8cm x 5.5cm x 11cm
|| Maps ||
These Maps are included:
-Diffuse
-Normal
-Displacement
-Specular
The Maps are available in following Resolutions:
4096px
2048px
1024px
512px
Maps are jpg-Format at 8bit.
Displacmentmap is 16bit tiff-Format.
|| Rendering ||
All preview-Images are rendered with CINEMA 4D Physical Render.
|| OBJ/FBX/DAE ||
if you import the OBJ-File to any 3D-Application make sure the mesh is 5.5 cm high and the Displacement-Maximum is set to 0.252 cm
Apr 23, 2018
Datum hinzugefügt
Nov 03, 2021
letztes Update
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