Das Character Ji Remake Lowpoly-Spiel ist fertig 3D-Modell
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone175,526
- Scheitelpunkte213,566
- TexturenYes
- ManipuliertenYes
- AnimiertYes
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
Update_Remake : October 30, 2023 1. UE4 Mannequin Rigging : The previous neck02 bone has been removed, while facial and breast bones remain intact. 2. All meshes have been completely remade. 3. To facilitate the use of LiveLinkFace app, 52 morph targets are now supported, and the previous morph targets have been removed. This model is made with 3DS MAX 2016. Suitable for render image cuts or game characters. The model is made in real world scale. Unit used: cm The height of the model is 175cm. All material is prepared for the Vray renderer. The skin material uses advanced Vray skin.
3DS MAX 2016 -This model comes with two Max files. 'Ji_vRemake_IKFKsetup_2016' file : IK, FK and corresponding controllers are set up. There is no animation. The default 'A' pose. 'Ji_vRemake_maxbones_2016' file : IK, FK are not set up. The default 'A' pose. FBX - Meshes, AnimationPack
Unreal Engine 4.25 Asset Project - Works with Unreal Engine 4.25+ or higher. Geometry - 1 character (Verts One Character 40K-95K) - Parts of character Body , Cloth (Vert 6K~22K) Textures - The resolution is 2,048 to 4,096. - All textures are in Targa format. (Displacement maps are in EXR format.) - BaseColor, AO, Normal, Roughness, Metalic, etc Please note. - Hair is made of Plane geometry and AlphaMap. Hair is skinned in the body and does not run dynamically. - Rigging is in MaxBones. It is not CAT or Biped.
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