キャラクタージリメイクローポリゲーム準備完了 3Dモデル
仕様
- ジオメトリpolygonal_quads/tris
- 多角形175,526
- 頂点213,566
- テクスチャYes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
Update_Remake : October 30, 2023 1. UE4 Mannequin Rigging : The previous neck02 bone has been removed, while facial and breast bones remain intact. 2. All meshes have been completely remade. 3. To facilitate the use of LiveLinkFace app, 52 morph targets are now supported, and the previous morph targets have been removed. This model is made with 3DS MAX 2016. Suitable for render image cuts or game characters. The model is made in real world scale. Unit used: cm The height of the model is 175cm. All material is prepared for the Vray renderer. The skin material uses advanced Vray skin.
3DS MAX 2016 -This model comes with two Max files. 'Ji_vRemake_IKFKsetup_2016' file : IK, FK and corresponding controllers are set up. There is no animation. The default 'A' pose. 'Ji_vRemake_maxbones_2016' file : IK, FK are not set up. The default 'A' pose. FBX - Meshes, AnimationPack
Unreal Engine 4.25 Asset Project - Works with Unreal Engine 4.25+ or higher. Geometry - 1 character (Verts One Character 40K-95K) - Parts of character Body , Cloth (Vert 6K~22K) Textures - The resolution is 2,048 to 4,096. - All textures are in Targa format. (Displacement maps are in EXR format.) - BaseColor, AO, Normal, Roughness, Metalic, etc Please note. - Hair is made of Plane geometry and AlphaMap. Hair is skinned in the body and does not run dynamically. - Rigging is in MaxBones. It is not CAT or Biped.
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氷を砕いた最初の人になろう。































