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Schaltkästen 04 3D-Modell

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Funktioniert aus dem Kasten heraus
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Luchador

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone4,504
  • Scheitelpunkte5,101
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

OBJ
(.obj)
21 MB

electricalboxes04_obj.zip
FBX
(.fbx)
21 MB

electricalboxes04_fbx.zip
3ds Max
(.max)
21 MB

default_scanline
electricalboxes04_2015_max.zip

Beschreibung

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • electricalboxes04 || Geometry || • 8400 Total Tris • 4504 Total Polys • 5101 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (feet) • Dimensions: W:90'' x L:5'' x H:80'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 Datum hinzugefügt
Feb 15, 2022 letztes Update

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