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Caixas elétricas 04 Modelo 3D

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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos4,504
  • Vértices5,101
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

OBJ
(.obj)
21 MB

electricalboxes04_obj.zip
FBX
(.fbx)
21 MB

electricalboxes04_fbx.zip
3ds Max
(.max)
21 MB

default_scanline
electricalboxes04_2015_max.zip

Descrição

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • electricalboxes04 || Geometry || • 8400 Total Tris • 4504 Total Polys • 5101 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (feet) • Dimensions: W:90'' x L:5'' x H:80'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 data adicionada
Feb 15, 2022 última atualização

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