Kitbash Kabel 3D-Modell
1
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal
- Polygone1,000,000
- Scheitelpunkte536,000
- TexturenNo
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnone
Beschreibung
Here's part two of my Kitbash set. This one is all about Cables, and wires. This one has 13 different sets of cables, from bundles, to thin singles, to thick quads. You can grab these, throw an FFD modifier on them, and adjust them to fit your mech, or spacecraft, or cyborg, or giant mechanical door, or whatever your project is. There's a wide variety of cable types, and styles here, to fit your high res needs.
these are all subdivision based, so if you grab the FBX, or OBJ versions, you'll need to throw a turbosmooth (or your app of choices smooth option), on them to get them nice and smooth. The control loops are already on the geometry, so you can throw a turbosmooth on it, and they'll be ready to go. If you use Max 2011 or greater, the modifier is already on the meshes, in the Max file.
There are no uv's, or textures. Just a basic material for the colors in the presentation images.
Oct 01, 2019
Datum hinzugefügt
Aug 11, 2021
letztes Update
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