ArchitectureVéhiculesPersonnagesAvionMeublesélectroniqueAnimauxLes PlantesArmesDes SportsAlimentsAnatomie
Favoris
Signet supprimé

Câbles Kitbash modèle 3D

0
Câbles Kitbash royalty-free 3d model - Preview no. 1
Câbles Kitbash royalty-free 3d model - Preview no. 2
Câbles Kitbash royalty-free 3d model - Preview no. 3
Câbles Kitbash royalty-free 3d model - Preview no. 4
Câbles Kitbash royalty-free 3d model - Preview no. 5
Câbles Kitbash royalty-free 3d model - Preview no. 6
Câbles Kitbash royalty-free 3d model - Preview no. 1
Câbles Kitbash royalty-free 3d model - Preview no. 2
Câbles Kitbash royalty-free 3d model - Preview no. 3
Câbles Kitbash royalty-free 3d model - Preview no. 4
Câbles Kitbash royalty-free 3d model - Preview no. 5
Câbles Kitbash royalty-free 3d model - Preview no. 6
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
100 visites
JeremyS

Caractéristiques

  • Géométriepolygonal
  • Des polygones1,000,000
  • Sommets536,000
  • Les texturesNo
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnone

Formats et fichiers

OBJ
(.obj)
3 MB

Kitbash_Cables.obj
FBX
(.fbx)
2 MB

Kitbash_Cables.FBX
3ds Max
(.max)
4 MB

other
KitBash_Cables.max

La description

Here's part two of my Kitbash set. This one is all about Cables, and wires. This one has 13 different sets of cables, from bundles, to thin singles, to thick quads. You can grab these, throw an FFD modifier on them, and adjust them to fit your mech, or spacecraft, or cyborg, or giant mechanical door, or whatever your project is. There's a wide variety of cable types, and styles here, to fit your high res needs. these are all subdivision based, so if you grab the FBX, or OBJ versions, you'll need to throw a turbosmooth (or your app of choices smooth option), on them to get them nice and smooth. The control loops are already on the geometry, so you can throw a turbosmooth on it, and they'll be ready to go. If you use Max 2011 or greater, the modifier is already on the meshes, in the Max file. There are no uv's, or textures. Just a basic material for the colors in the presentation images.
Oct 01, 2019 date ajoutée
Oct 25, 2020 dernière mise à jour

Avis

Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?