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M1-Karabiner 3D-Modell

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M1-Karabiner royalty-free 3d model - Preview no. 1
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M1-Karabiner royalty-free 3d model - Preview no. 1
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M1-Karabiner royalty-free 3d model - Preview no. 11
Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
1,816 Besuche
Chaosstorm_

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone4,565
  • Scheitelpunkte4,412
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

OBJ
(.obj)

m1_carbine.mtl
OBJ
(.obj)

m1_carbine.obj
FBX
(.fbx)

Carbine_bullet.FBX
OBJ
(.obj)

Carbine_bullet.obj
FBX
(.fbx)

Carbine_magazine.FBX
OBJ
(.obj)

Carbine_magazine.obj
FBX
(.fbx)

M1_Carbine.FBX
OBJ
(.obj)

m1_carbine.obj
3ds Max
(.max)
64 MB

other Toolbag 2
max2012.zip
3ds Max
(.max)
64 MB

other Toolbag 2
max2015.zip
3ds Max

Carbine_bullet.FBX
3ds Max

Carbine_bullet.mtl
3ds Max

Carbine_bullet.obj
3ds Max

Carbine_magazine.FBX
3ds Max

Carbine_magazine.mtl
3ds Max

Carbine_magazine.obj
3ds Max
16 MB

M1_carbine_ao.tga
3ds Max
48 MB

M1_carbine_basecolor.tga
3ds Max
16 MB

M1_carbine_glossiness.tga
3ds Max
16 MB

M1_carbine_height.tga
3ds Max
16 MB

M1_carbine_metallic.tga
3ds Max
48 MB

M1_carbine_normal.tga
3ds Max
16 MB

M1_carbine_roughness.tga
3ds Max
48 MB

M1_carbine_Specular.tga
3ds Max

Carbine_bullet.mtl
3ds Max

Carbine_magazine.mtl
3ds Max

m1_carbine.mtl

Beschreibung

High quality M1 Carbine Modeled using 3ds max 2015, textured in substance designer and rendered in Marmoset toolbag 2. This model uses PBR textures and can be used in next gen engines like Unity 5 or Unreal engine 4. Depending on the engine you might have to flip the green channel of the normal map. The rifle has 4565 polygons. There are separate files for the magazine and bullet. The slide mechanism can be animated but there is no access to the magazine from the top side of the gun, there is just a piece of metal, but you can place a bullet on there. Textures are 4096x4096 pixels. If you use the metalness workflow you have to use: M1_carbine_basecolor.tga M1_carbine_ao.tga M1_carbine_metallic.tga M1_carbine_roughness.tga If you use the specular workflow you have to use: M1_carbine_basecolor.tga M1_carbine_ao.tga M1_carbine_specular.tga M1_carbine_glossiness.tga I didn't use the height map but it is included.
Feb 26, 2018 Datum hinzugefügt
Apr 21, 2023 letztes Update

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