MonsterzÀhne 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_tris only
- Polygone810,690
- Scheitelpunkte405,405
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnone
Beschreibung
MONSTER TEETH sets for sketch sculpting
There's already some fine and ready to use mouth and teeth models out there! What's the point in having another one of these?
Yes, most mouth models are low-poly, have UV layers and high-resolution maps, in short, those are PRODUCTION READY ASSETS.
Well, sometimes we might not want that. When working in character design, we need to sketch something without thinking about poly count, loop flow, and geometry issues. We just want to sculpt and find interesting shapes, and of course, we also need to see realistic materials in our model without going through the process of retopology and UV unwrapping (after all, we're just sketching).
Besides, if we merge our models using booleans and keep sculpting, we are probably going to lose all that info, UV layers, textures, everything. So, a low-poly and ready-to-use asset may not be the best option when sketching in sculpt mode, but a high detailed model would be more appropriate.
Now, let's talk about the fact that almost all mouth models are 'realistic' by the human standard, but what if you're sculpting a fantasy character? A vampire, a troll, a werewolf or any creature outside the human parameters?
Features
Upper and lower Gum models. All teeth are independent and Interchangeable.
Monster teeth sets bring 5 different styles: NORMAL, VAMPIRE, BEAST, IGOR AND ONI/DJINN. Each set is grouped so you can easily import them as a whole at any given time.
These new sets are made up of gums and teeth as separate objects, so you can make your own modifications or even combine the models to make your own set.
Materials are completely procedural, and include node groups so you can change the teeth color, veins visibility
and more parameters easily.
The material included uses different vertex color layers to control diffuse color, Subsurface scattering color, masking and teeth stains.
Jun 25, 2020
Datum hinzugefĂŒgt
Feb 22, 2022
letztes Update
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