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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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モンスターの歯 3Dモデル

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モンスターの歯 royalty-free 3d model - Preview no. 1
モンスターの歯 royalty-free 3d model - Preview no. 2
モンスターの歯 royalty-free 3d model - Preview no. 3
モンスターの歯 royalty-free 3d model - Preview no. 4
モンスターの歯 royalty-free 3d model - Preview no. 5
モンスターの歯 royalty-free 3d model - Preview no. 1
モンスターの歯 royalty-free 3d model - Preview no. 2
モンスターの歯 royalty-free 3d model - Preview no. 3
モンスターの歯 royalty-free 3d model - Preview no. 4
モンスターの歯 royalty-free 3d model - Preview no. 5
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DanielFRGordillo

仕様

  • ジオメトリpolygonal_tris only
  • 多角形810,690
  • 頂点405,405
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

Blender
(.blend)
85 MB

cycles
mouthz.blend

説明

MONSTER TEETH sets for sketch sculpting There's already some fine and ready to use mouth and teeth models out there! What's the point in having another one of these? Yes, most mouth models are low-poly, have UV layers and high-resolution maps, in short, those are PRODUCTION READY ASSETS. Well, sometimes we might not want that. When working in character design, we need to sketch something without thinking about poly count, loop flow, and geometry issues. We just want to sculpt and find interesting shapes, and of course, we also need to see realistic materials in our model without going through the process of retopology and UV unwrapping (after all, we're just sketching). Besides, if we merge our models using booleans and keep sculpting, we are probably going to lose all that info, UV layers, textures, everything. So, a low-poly and ready-to-use asset may not be the best option when sketching in sculpt mode, but a high detailed model would be more appropriate. Now, let's talk about the fact that almost all mouth models are 'realistic' by the human standard, but what if you're sculpting a fantasy character? A vampire, a troll, a werewolf or any creature outside the human parameters? Features Upper and lower Gum models. All teeth are independent and Interchangeable. Monster teeth sets bring 5 different styles: NORMAL, VAMPIRE, BEAST, IGOR AND ONI/DJINN. Each set is grouped so you can easily import them as a whole at any given time. These new sets are made up of gums and teeth as separate objects, so you can make your own modifications or even combine the models to make your own set. Materials are completely procedural, and include node groups so you can change the teeth color, veins visibility and more parameters easily. The material included uses different vertex color layers to control diffuse color, Subsurface scattering color, masking and teeth stains.
Jun 25, 2020 追加日
Feb 22, 2022 最後の更新

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