Nasenhelm 3D-Modell
Spezifikationen
- Geometriepolygonal_quads only
- Polygone24,078
- Scheitelpunkte25,607
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
NOSE HELMET Revised : March 2022 Realistic looking model of a Medieval Nose Helmet with Liner, Arming Cap and Chainmail Coif from the 11/12 century. || USAGE || The Model is suitable for use in visualization, broadcast, high-res film close-up, advertising, etc. This model is suitable for games, cartoons, mods or any real time applications The asset is detailed enough to allow close up shots. || GENERAL || The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed. Model is built to real-world scale. 1 unit equals 1cm Scene objects are organized by layers / groups / selection sets Lights and cameras are included in the 3ds max 2019 VRay and in the 3ds max 2019 Arnold version but not in the fbx file.NOTE: The bust model contains poles (more than 5 edges that converge to a single vertex.) || SPECS || This model contains 6 separate objects and a backplane This model contains 24078 polygons (Quads) Polycount: Male Bust : 13192 Helmet: 3408 Liner: 3872
Arming Cap: 1944
Coif: 1308
Chinstrao Buckle: 246 Background: 108 || TEXTURES & SHADERS|| 3ds Max 2019 Arnold -> Physical Material (Metallic / Roughness) 3ds Max 2019 Vray -> VRayMtl (Metallic / Roughness) The model contains 41 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). PNG format 4096 x 4096 pixel resolution. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular * Opacity All textures are handpainted.
|| PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay. A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
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