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Sofa und Sessel gesetzt 3D-Modell

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Sofa und Sessel gesetzt royalty-free 3d model - Preview no. 1
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Sofa und Sessel gesetzt royalty-free 3d model - Preview no. 1
Sofa und Sessel gesetzt royalty-free 3d model - Preview no. 2
Sofa und Sessel gesetzt royalty-free 3d model - Preview no. 3
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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
0 Besuche
Jiri Tuhacek

Spezifikationen

  • Geometriesubdivision
  • Polygone363,247
  • Scheitelpunkte362,958
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

(.unknown)
2 MB

sofa set.x3d
OBJ
(.obj)
2 MB

sofa set.obj
FBX
(.fbx)
16 MB

sofa set.fbx
Collada
(.dae)
4 MB

sofa set.dae
Blender
(.blend)
15 MB

sofa set.blend
3DS
(.3ds)

sofa set.3ds
3DS

Leather_texture_tile.png
3DS

Leather_texture_tile.pngNR.png
3DS

Leather_texture_tile.pngSPEC.png
3DS

WoodFine0031_19_S.jpg
3DS

woodfine0031_19_s.jpgNR.png

Beschreibung

Description: Sofa and armchair set Are you looking for models into your architectural vizualisation? This set will look awesome in your render and you don't have to spend any time preparing it as it is ready-to-render. It consists of one sofa, one armchair, a lamp, glass table and tea set. Technical info Everything was done using Blender and Cycles rendering engine. Sofa and armchair are with leather material, table is made of glass, tea set has procedural clay material and plate is wooden. Everything is sorted, properly named, in the real-world-scale. No Subdivision: 22 598 Verts., 22 862 Faces, 44 796 Tris. Subd. turned on (Used for renders): 363 247 Verts., 362 958 Faces, 725 788 Tris. Sorting of models Models are placed close to center Models are true-to-scale Logicaly named Models are sorted into groups Appending models Open your own .blend Go to File > Append Go into models/groups Select model/group you want to append Materials Materials are leather, glass, wood, clay metal. There are two kinds of leather, but they differ only in color which is determined using color ramp. Color texture is turned into black/white and using color ramp you may do in any color you want. There are difuse, normal and spec textures included. The specularity map is heavily modified in node editor, but all you care about is the color ramp. Metal material is just basic - mixed difuse and glossy. Wood is mixed difuse and glossy using pointiess and with normal map applied. Clay is made of two difuse shaders mixed using pointiness and with bump generated using noise texture. Properly named
Jun 25, 2020 Datum hinzugefügt
Feb 24, 2022 letztes Update

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